Redefining Television through Object-Based Broadcasting

We are developing new forms of video-centric storytelling that are responsive to the contexts in which they are experienced and, so, better at expressing multiple voices, arguments and perspectives, and providing for personal choice of content, time, place and device. Find out more (external link)

Enabling Polyvocality in Interactive Documentaries

Our two-year in-the-wild study engaged a large community-of-interest in the production of an i-Doc to explore the ethically-desirable yet challenging aim of enabling multiple subjects to have agency and control over their representation in a documentary. Find out more

Representing Rehearsal

We are exploring new possibilities for using responsive video technology to facilitate and aid the exploration and documentation of collaborative, creative rehearsal practices. Find out more (external link)

DiNAR: Digital Narratives for Cultural Heritage

In collaboration with cultural heritage institutions we are investigating new ways to interpret cultural heritage, which are based on the convergence of narrative forms and mixed and virtual reality technologies. Find out more (external link)


We investigated how wrist movement can be used to expand the expressiveness of touch interactions. We created Expressy, a system that uses a wrist-worn inertial measurement unit to detect and classify qualities of touch interaction that extend beyond those offered by typical sensing hardware. Find out more

Making the Invisible Visible

This project investigated the documentation of people’s experiences of participatory arts engagement. We explored the integration of digital media capture and presentation technologies into workshops and the implications that this would have for the experiences and practices of the stakeholders involved. Find out more

This is How We Do It

The 'This is How We Do It' project created digital technologies to sonify (using audio to perceptualize data) a group of craft practitioners' gestures, to aid reflection in and on their craft and consequently develop it. Find out more

Fatigue on Horizontal vs. Vertical Multi-Touch Displays

This project explored the levels of muscle fatigue experienced when using a large multi-touch display in horizontal and vertical configurations over a one-hour period. Our results have clear implications on interaction design for large interactive displays. Vertical interactive displays. Find out more

DIY Assistive Technology

This project explores the design of tools and services that support the Do-It-Yourself adaptation and creation of Assistive Technology by people with disabilities, and their families friends and caregivers, such as those based on personal manufacturing technologies like 3D printers. Find out more

On the Precipice

This project was an empirical design study exploring how situating digital fabrication within a souvenir-making activity can enrich an audience's encounter with cultural events and engage visitors in discussion and reflection upon their experiences. Find out more

Making 3D Printed Objects Interactive

This project explores an approach that uses embedded motion sensors to allow designers and others to quickly and easily make 3D printed objects interactive, without the need for hardware or software expertise and with little modification to an object’s physical design. Find out more


Repentir is an augmented reality iPhone app that allows gallery vistors to reveal hidden layers of a painting. Using the app, you can take a photo of an area of a painting to browse previous versions of that area of the painting, which the artist captured over the course of its creation. Find out more


ReflecTable is a learning environment that explores how design games and video reflection can be combined to bridge the gap between the theoretical and practical components of design education, by allowing students to capture and reflect upon short videos of a design game. Find out more

Expressive photography

The expressive photography project explored the photographic practices of a class at a Special Education Needs school. Our study uncovered a number of qualitative considerations for the design of digital photographic tools to support interpersonal communication in classroom settings. Find out more

Physics synth

Physics synth is an interface for improvisational electronic music performance based upon a 2D physics simulation. The interface was co-designed with an individual musician in response to notions of density, character, agency and directness of interaction with digital audio in his practice. Find out more


Waves is a multi-touch interface for VJing. Waves was designed in response to notions of saliency, the coalescing interface and performance and intimate interaction with visual media, discovered through an idiographic engagement with an individual VJ’s practice. Find out more

Exploring VJ practice using documentary film

This project explored VJ practice from an interaction design perspective. The study uncovered considerations for the design of VJ software and led to an approach that utilised the watching and re-editing of a documentary film to inspire the VJs to reflect upon their practices. Find out more

Reconfigurable ferromagnetic input devices

FerroSense is a novel hardware device based on ferromagnetic sensing, capable of detecting the presence, position and deformation of ferrous objects placed on or near its surface. These can include ball bearings, magnets, iron filings, and malleable bladders of ferrofluid. Find out more

Multi-touch authentication on tabletops

We designed a number of novel authentication schemes that exploit the features of multi-touch interaction to inhibit shoulder surfing. One of these, Pressure-Grid, stood out, enhancing resistance when participants used it to enter both PINs and graphical passwords. Find out more


Disc-o-share allows users to share media between their mobile devices based upon their relative spatial positions on a tabletop. Mobile devices are tracked using optical markers shown on their screens and sharing regions are displayed around devices using a data projector. Find out more

Media Crate

Media Crate is a tangible interface that was designed in response to the needs of media producers. Using tangibles, previously complex and ambiguous actions become collaborative and easy to learn, while providing features not present in traditional production interfaces. Find out more

Associated motion capture user categories

The aim of the AMUC project was to build a prototype sketch retrieval client to aid in the exploration of motion-capture archives. It was an interdisciplinary project, bringing together people from the fields of computer science, biomechanics, dance and other creative arts. Find out more